Category:Designer Debug Tools

From GECK

This is a brief list of console commands commonly used by designers when debugging content. The console is not enabled by default. To enable the console add the line bAllowConsole=1 to fallout.ini in your installation folder. While running the game, press ~ to pause the game and enter console commands.

NOTE: Many console commands are disabled in the optimized, retail version of the game. They are included here for posterity, and in case those commands are exposed to end-users in future builds.
Console Command Abbreviation Notes
ToggleDebugTextTDTturns debug pages on and off.
SetDebugTextSDTenables specific debug pages.
ToggleCombatDebugtoggle extra text for debugging combat.
Helpshow the list of console commands.
SetConsoleOuputFilerename the file for storing console output.
CenterOnCellCOCmove player to specified interior cell.
CenterOnWorldCOW X, Ymove player to specified worldspace @ X/Y coords
ToggleCollisionTCLtoggle collision detection for player w/nothing selected
PickRefByIDPRIDselect a reference by ID.
ResetAllTerminalsresets computer terminal hacking attempts.
ResetDialogueFlagsresets the SayOnce and SayOncePerDay flags.
Showshow values of script variables.
ShowVarsSVshow variables on selected object.
ShowQuestVarsSQVshow variables for specified quest.
ShowQuestsshow list of current quests.
ShowAnimshow animation and actor status.
ShowInventoryINVshow objects within selected reference.
GetActorValueInfoGETAVINFOshow current and computed base values for selected actor.
PlaceLocationMarkerplaces some tiny debug geometry in the world at the specified coordinates.
AddOcclusionPlaneadd an occlusion plane at a designated x, y coordinate plane.
ToggleBordersTBshow border lines for each cell.
ToggleBoundVisGeomrenders spherical NiBounds for the selected reference in game.
ToggleCollisionGeometryTCGtoggles a color-coded view of the collision geometry (the wireframes that surround every object that has collision data associated with it).
ToggleMaterialGeometrytoggles a color-coded view of the material geometry (the wireframes that surround every object that has material-type data associated with it).
TogglePrimitivesTPRtoggles a color-coded view of primitives.
ToggleFlyCamTFCturns the Free Fly camera (UFO cam) on and off.
TogglePathLineTPLView actor path-building lines
ToggleSkyTSturn the sky effects on or off.
ToggleWireframeTWshow the world as wireframe.

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