GECK Keyboard Mapping

From GECK

The GECK Keyboard Mapping is used when working in the Render Window. If you are editing the NavMesh, see the NavMesh Keyboard Mapping.

The GECK supports user-defined hotkey mapping. These bindings can be modified from the main toolbar via Edit>Render Window Hotkeys. This page is intended as a quick reference to the default key bindings.

Function Key Notes New?
Freeze Camera3Toggle frustrum, used to preview occlusion cullingNEW
Top ViewTTop view of selection extents
Fly Cam~mouselook view in Render Window
Orthographic View0Render view with no vanishing pointNEW
Clear SelectionDselect none
Clone SelectionCTRL+DDuplicate selected object(s)
Drop SelectionFPush select object(s) to ground
Move ReferencesCTRL+MFully cut and paste references w/exact IDsNEW
Raise SelectionGMove selected object(s) up one unitNEW
Create Multibound RefCTRL+BNEW
Drop CameraZ+C
Find Bad BoundCTRL+SHIFT+BNEW
Group Static RefsCTRL+GCreate a Static Collection from SelectionNEW
Open Texture Use DialogI(Landscape Mode ONLY)
PasteCTRL+V
CopyCTRL+C
Paste in PlaceCTRL+SHIFT+VPaste to same world coordinates as original data
Portal ModeCTRL+PMust have One Roombound Selected. NEW
Rename Sound FilesCTRL+SHIFT+ALT+R
Save Local Map SnapshotPSaves to Game\Data\Textures\Maps\NEW
Scale SelectionS
Search & ReplaceCTRL+F
Toggle Batch Operation Dialog-Batch Assignment
Toggle LightingA
Toggle Vertex ShadingE(Landscape Mode ONLY)
Hide LandscapeSHIFT+LToggle View of Heightmap
Toggle Light radiiLToggle wireframe view of Light actor radius
Toggle Grid SnapQ
Toggle Rotation SnapCTRL+Q
Toggle MarkersMToggle view of Marker Data Objects
Landscape ModeHToggle Landscape Editing Mode
Toggle Reference SnapSHIFT+QHold & Double-Click to select new snap referenceNEW
Toggle Wireframe ViewW
Toggle Cell BordersB
Show/Hide Selected1Toggle transparent/view/hide of selected objects F5 Restores NEW
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