GetIsAlignment

From GECK

Contents

Description

GetIsAlignment tests if a selected actor has a specified alignment (Good, Evil, Neutral). The function returns a 1 if the alignment matches and returns 0 if it does not.

Syntax

[ActorRef.]GetIsAlignment alignment

Examples

FlashRef.GetIsAlignment Neutral

Returns a 1, because Flash has a neutral alignment.

Notes

  • Valid alignment values are:
    • VeryGood
    • Good
    • Neutral
    • Evil
    • VeryEvil
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