A function included in the GECK version 126.96.36.199.
Returns 1 if the actor has been set to a restrained state using SetRestrained and 0 otherwise
(0, 1:int) [Actor].GetRestrained
Returns a 1 if Buddy has been set to restrained
- Restrained actors will not move from their current position, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue.