IsActorTalkingThroughActivator Tests if the player is currently talking to an activator which has been associated to this actor via the SetTalkingActivatorActor function. It is called on an Actor (reference).
When used as a condition in dialogue, in order to return a useful result it must be set to run on the Linked Reference. No second parameter is needed.
Check to see if Buddy is talking through the computer.
- Note that this is almost always used only as a condition function, since it only returns true when the actor is actually in dialogue through the activator.