NavMesh Keyboard Mapping

From GECK

The NavMesh Keyboard Mapping is used when working in the Render Window while NavMesh Editing is turned on. For the default keyboard mapping, see GECK Keyboard Mapping.

Function Default Key Icon Notes
Create TriangleAImage:jb_NavmeshToolBarIconsCreateTriangle.jpgCreates triangle if three vertices are selected or a quad if four vertices are selected
Change Draw ModeWImage:jb_NavmeshToolBarIconsViewMode01.jpgToggle view modes (normal view)
Change Draw ModeWImage:jb_NavmeshToolBarIconsViewMode02.jpgToggle view modes (x-ray view)
Change Draw ModeWImage:jb_NavmeshToolBarIconsViewMode03.jpgToggle view modes (navmesh-only view)
Clear SelectionDImage:jb_NavmeshToolBarIconsDeselect.jpgDeselects
Delete SelectionRImage:jb_NavmeshToolBarIconsDeleteSelected.jpgDeletes Selection
Drop VerticesFImage:jb_NavmeshToolBarIconsDropVerts.jpgDrop selected vertices to the ground
Finalize CellCTRL+1Image:jb_NavmeshToolBarIconsFinalizeCell.jpgFinalizes cell navmeshes
Find Cover Edges2Image:jb_NavmeshToolBarIconsFindCover.jpgRun automatic Cover Search
Hide Selected Navmesh(es)HN/AHides selected navmesh(es)
Inverse Flood FillIImage:jb_NavmeshToolBarIconsInverseFloodFill.jpgSelects all triangles not in the selected triangle's navmesh
Merge Selected VerticesMImage:jb_NavmeshToolBarIconsMergeVerts.jpgMerges selected vertices
Merge Selected VerticesQImage:jb_NavmeshToolBarIconsMergeVerts.jpgMerges selected vertices
Open Edge Properties DialogEImage:jb_NavmeshToolBarIconsEditCoverForEdge.jpgManually define Cover Data
Check Navmesh DialogCTRL+FImage:jb_NavmeshToolBarIconsFindTriangle.jpgUsed to check for errors and lookup tri by index
Flip/Swap EdgeSImage:jb_NavmeshToolBarIconsEdgeRotate.jpgRotates selected edge
Toggle Edge Select ModeGImage:jb_NavmeshToolBarIconsEdges.jpgEnable/Disable Edge Selection Mode
Toggle \"No Large Creature\" TriangleLN/APrevents Behemoth/Liberty Prime from pathing here
Toggle Preferred TriangleP Image:jb_NavmeshToolBarIconsPreferredPathing.jpgSelected Triangles preferred when building paths
Toggle Triangle Select ModeTImage:jb_NavmeshToolBarIconsTriangle.jpgEnable/Disable Triangle Selection Mode
Toggle Vertex Select ModeVImage:jb_NavmeshToolBarIconsVerts.jpgEnable/Disable Vertex Selection Mode
View Loaded Navmesh OnlyNN/AToggle Rendering of navmeshes outside loaded cell (exterior)
Toggle Water TriangleOImage:jb_NavmeshToolBarIconsToggleWater.jpgMarks Triangle as underwater
Unhide all NavmeshesCTRL+HN/CUnhides all navmeshes
Enter/Exit Navmesh EditingCTRL+Eimage:jbrowne_IconNavmeshEditing.jpegToggle navmesh mode
Flood FillFImage:jb_NavmeshToolBarIconsFloodFill.jpgSelect all triangles connected to the selected triangle
Test PathN/AImage:jb_NavmeshToolBarIconsTestPath.jpgTest Navmesh
Balance for OptimizationN/AImage:jb_NavmeshToolBarIconsBalanceOpt.jpgBalance for Optimization
Cut Selected ObjectN/AImage:jb_NavmeshToolBarIconsCutSelected.jpgCut Selected Object
Open Navmesh Generation DialogN/AImage:jb_NavmeshToolBarIconsOpenNavmesh01.jpgOpen Navmesh Generation Dialog
Open Advanced Navmesh Generation DialogN/AImage:jb_NavmeshToolBarIconsOpenNavmesh02.jpgOpen Advanced Navmesh Generation Dialog