SayToDone
From GECK
Contents |
Overview
The SayToDone block is triggered when a Say or SayTo is complete.
Syntax:
Begin SayToDone [topic_name] ; Where the topic_name is optional.
Example:
Begin GameMode
If DoTalk == 1 && Talking == 0
Say SpeechTopic
; set Talking variable to indicate that I'm talking
Set Talking to 1
EndIf
End
Begin SayToDone SpeechTopic
; clear Talking variable to indicate that I'm done talking
Set Talking to 0
End
