Toolbar

From GECK

Image:Toolbar.JPG
The main menu includes a set of buttons as shortcuts for commonly used functions from the menus.


Contents

General Buttons

  • image:jbrowne_IconVersionControl.jpeg Version Control
  • image:jbrowne_IconLoad.jpeg Load Master/Plugin files
  • image:jbrowne_IconSave.jpeg Save
  • image:jbrowne_IconPreferences.jpeg Preferences
  • image:jbrowne_IconUndo.jpeg Undo
  • image:jbrowne_IconRedo.jpeg Redo
  • image:jbrowne_IconToggleGrid.jpeg Toggle Grid
  • image:jbrowne_IconSnapGrid.jpeg Snap to Grid
  • image:jbrowne_IconSnapAngle.jpeg Snap to Angle
  • image:jbrowne_IconHeightmap.jpeg World (Heightmap) Editing
  • image:jbrowne_IconLandscape.jpeg Landscape Editing
  • image:jbrowne_IconHavok.jpeg Run Havok Sim
  • image:jbrowne_IconLights.jpeg Brighten Lights
  • image:jbrowne_IconSky.jpeg Enable Sky
  • image:jbrowne_IconLeaves.jpeg Enable Leaves
  • image:jbrowne_IconDialogue.jpeg Filtered Dialogue
  • image:jbrowne_IconScripts.jpeg Scripts

NavMesh Buttons

Main article: Nav Mesh
  • image:jbrowne_IconNavmeshEditing.jpeg NavMesh Editing: Toggles NavMesh mode


The following icons are from the Navmesh Toolbar:
image:jbrowne_IconNavmeshToolBar.jpeg

  • image:jbrowne_IconSelectTriangle.jpeg Select Triangles: Allows user to select Triangles in the navmesh.
  • image:jbrowne_IconSelectVertex.jpeg Select Vertices: Allows user to select Vertices in the navmesh.
  • image:jbrowne_IconSelectEdge.jpeg Select Edges: Allows user to select Edges in the navmesh.
  • image:jbrowne_IconViewNormal.jpeg Standard View Mode: Navmesh is displayed normally.
  • image:jbrowne_IconViewTransparent.jpeg Transparent View Mode: Navmesh is displayed as transparent, making it easier to see the navmesh while editing.
  • image:jbrowne_IconViewNavmeshOnly.jpeg Navmesh Only View Mode: Hides everything except the navmesh. Useful for finding any errors in the navmesh.
  • image:jbrowne_IconTestPath.jpeg Test Pathfinding: Must be in Triangle Select Mode to use this. Right Click on a triangle and then Right Click on another triangle. A colored path is created showing you the path an actor would take.
  • image:jbrowne_IconBalanceOptimization.jpeg Balance for Optimization: Flips and creates edges that simplify the navmesh (useful for getting rid of "spider webbing"). Be sure to check your navmesh for errors afterwards, sometimes this command gives unwanted results.
  • image:jbrowne_IconFindCover.jpeg Find Cover Edges for Current Cell: Finds cover in all navmeshes in the loaded cell.
  • image:jbrowne_IconFinalize.jpeg Finalize Current Cell's Navmeshes: Finalizes loaded cell's navmeshes.
  • image:jbrowne_IconOpenNavmeshMode01.jpeg Open Navmesh Generation Dialog:
  • image:jbrowne_IconOpenNavmeshMode02.jpeg Open Advanced Navmesh Generation Dialog:
  • image:jbrowne_IconFloodFill.jpeg Flood Fill: Select a triangle on a navmesh and click this icon to select all triangles in the navmesh.
  • image:jbrowne_IconInverseFloodFill.jpeg Inverse Flood Fill: Select a triangle on a navmesh and click this icon. All triangles NOT on the same navmesh as the selected triangle will be selected.
  • image:jbrowne_IconDeleteSelectedObject.jpeg Delete Selected Object:
  • image:jbrowne_IconDeselect.jpeg Deselect:
  • image:jbrowne_IconCutSelectedObject.jpeg Cut Selected Object: Select an Object by holding CTRL-ALT and then Left Clicking on the object. Pressing this icon after a selection has been made will attempt to cut the navmesh around that object. Results may vary and it might be easier to cut the navmesh by hand instead.
  • image:jbrowne_IconFindTriangle.jpeg Find Triangle: Brings up the Select Triangle dialog.
  • image:jbrowne_IconCreateTriangle.jpeg Create Triangle/Quad: Creates a triangle when three vertices are selected (or a quad if four vertices are selected).
  • image:jbrowne_IconDropVertices.jpeg Drop Vertices: Drops selected vertices to the ground.
  • image:jbrowne_IconEdgeRotate.jpeg Edge Rotate: Rotates a selected edge. Useful for when you want to change the shape of a triangle or get rid of "spider webbing".
  • image:jbrowne_IconEditCover.jpeg Edit Cover for Edge: Brings up the Edge Cover dialog only if the selected edge is on the edge of a navmesh. The dialog will not come up if the edge is found inside the navmesh because you cannot have cover on an internal edge.
  • image:jbrowne_IconMergeVertices.jpeg Merge Vertices: Merges selected vertices.
  • image:jbrowne_IconToggleWater.jpeg Toggle Water: Select the triangles you want to set as water and press this icon. The triangles should change color.
  • image:jbrowne_IconTogglePreferredPathing.jpeg Toggle Preferred Pathing: Select the triangles you want to set as preferred and press this icon. The triangles should change color.

Level Design Buttons

  • image:jbrowne_IconCreateCubicActivator.jpeg Create a cubic activator: Helps build a cube-shaped trigger.
  • image:jbrowne_IconCreateCubicMultibound.jpeg Create a cubic multibound: Helps build a cube-shaped multibound for scenegraph culling.
  • image:jbrowne_IconCreateSphericalMultibound.jpeg Create a spherical multibound: Allows user to create a sphere-shaped multibound for scenegraph culling.
  • image:jbrowne_IconOcclusionPlane.jpeg Create an occlusion plane: Allows user to place an occlusion plane for scenegraph culling.
  • image:jbrowne_IconJoinBreakPlanes.jpeg Join or break planes:
  • image:jbrowne_IconRoomMarker.jpeg Create a room:
  • image:jbrowne_IconPortalMode.jpeg Toggle Portal Mode
  • image:jbrowne_IconDrawPortal.jpeg Draw a portal:
  • image:jbrowne_IconPortalLink.jpeg Link portal to room:
  • image:jbrowne_IconPortalBreak.jpeg Detach portal from room:

Sound Design Buttons

  • image:jbrowne_IconSoundEditor.jpeg Create a sound editor:
  • image:jbrowne_IconAcousticSpace.jpeg Creat an accoustic Space:


Collision Buttons

  • image:jbrowne_IconCollisionPlane.jpeg Create a collision plane:
  • image:jbrowne_IconCollisionBox.jpeg Create a collision box:
  • image:jbrowne_IconCollisionSphere.jpeg Create a collision sphere:


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