Revision as of 13:11, 10 February 2009 by SnakeChomp (Talk | contribs) (Use function template. Move bug into specific bugs section. Reword examples.)

A function included in the GECK version


Adds Count items of object ObjectID to the calling container's inventory. It has two required parameters (the object to add and the quantity) and one optional parameter (whether to display a message on screen).


ActorID|ContainerID.AddItem ObjectID:ref Count:int HideMessageFlag:int


buddyref.additem Stimpack 11

Adds 11 stimpacks to Buddy's inventory

player.additem SuperStimpak 10

Adds 10 super stimpacks to the player's inventory and the message displays like normal

player.additem SuperStimpak 10 1

Adds 10 super stimpacks to the player's inventory and no message is displayed


  • You can use a FormList as the item parameter - in this case, the function adds the count for each item in the list.


  • Calling AddItem in an Effect Script will cause the target actor's weapon to toggle between being visible and usable and being invisible and unusable. The cause of this bug is unknown, but as a workaround, use something like this in the script of the item that is being added:
    ref rContainer
    Begin OnAdd
    	set rContainer to GetContainer
    	rContainer.AddItem Pencil01 1 1
    	rContainer.RemoveItem Pencil01 1 1

See Also

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