Ar Null

From GECK

A function added by the New Vegas Script Extender.

Description

Returns a constant, an invalid array. This is used to clear up array variables when they are no longer necessary, such as when a script terminates.

As of NVSE 4.6.2, arrays defined in UDF scripts are cleaned up automatically, but those held in other scripts are not. Therefore it is essential to use Ar_Null to clear any local array variables when other scripts terminate to avoid save game bloat.

Syntax

(NullArray:array) Ar_Null

Example

let SomeArray := Ar_Null

See Also

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