Difference between revisions of "Category:FAQ"

From GECK

m (Proofing)
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Short FAQs should be answered here on this page, while more lengthy tutorial-type FAQs should get their own page.
 
Short FAQs should be answered here on this page, while more lengthy tutorial-type FAQs should get their own page.
  
== Short Frequently Asked Questions ==
+
== General Modding Frequently Asked Questions ==
  
 
==== Why are there no Modding Tools for consoles? ====
 
==== Why are there no Modding Tools for consoles? ====
 
* This has to do with licenses and restrictions by the makers of the consoles.
 
* This has to do with licenses and restrictions by the makers of the consoles.
 +
 +
==== Where do I find Modeling or Texturing tutorials? ====
 +
* Many general, though some Oblivion specific, tutorials for Modeling can be found [http://cs.elderscrolls.com/constwiki/index.php/Resources_for_3D_Modeling here], including links to the tools themselves.
 +
* Here are the Oblivion CS Wiki [http://cs.elderscrolls.com/constwiki/index.php/Portal:Texturing Texturing Portal] and [http://cs.elderscrolls.com/constwiki/index.php/Category:Texturing_Tutorials Texturing Tutorials].
 +
* A texturing tutorial of paticular interest to Fallout is this [http://forums.cgsociety.org/showthread.php?f=46&t=373024&page=1&pp=15 Hard Surface Texture Painting] tutorial which essentially explains how to give your textures that old, weathered and beat up look.
 +
 +
== GECK Frequently Asked Questions ==
  
 
==== How do I dupe an item in the Object Window? or How do I create a new item similar to an existing one? ====
 
==== How do I dupe an item in the Object Window? or How do I create a new item similar to an existing one? ====
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* Make sure the placed door is a persistent reference, and giving it an identifiable Reference ID can make this easier.
 
* Make sure the placed door is a persistent reference, and giving it an identifiable Reference ID can make this easier.
 
* In the Linked Ref tab of the control panel, you can select the door via dropdown menus (first the cell, then the door), or by clicking the Select Reference in Render Window button and then double clicking on the door with the red cross hair.
 
* In the Linked Ref tab of the control panel, you can select the door via dropdown menus (first the cell, then the door), or by clicking the Select Reference in Render Window button and then double clicking on the door with the red cross hair.
 
==== How do I add items to Leveled Lists? ====
 
* There is a function for this: [[AddItemToLeveledList]].
 
** Note: this function is not useable in the current version of the game, but will likely be added in the upcoming patch.
 
  
 
==== How do I add/edit a custom effect to an armor/weapon piece? ====
 
==== How do I add/edit a custom effect to an armor/weapon piece? ====
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* To apply the effect to the armor/weapon, double click on the item and select the effect's Editor ID from the Object Effect dropdown menu.
 
* To apply the effect to the armor/weapon, double click on the item and select the effect's Editor ID from the Object Effect dropdown menu.
  
==== Where do I find Modeling or Texturing tutorials? ====
+
==== How do I add items to an existing vendor's inventory? ====
* Many general, though some Oblivion specific, tutorials for Modeling can be found [http://cs.elderscrolls.com/constwiki/index.php/Resources_for_3D_Modeling here], including links to the tools themselves.
+
* See this [[Adding_items_to_vendors|page]] for a detailed tutorial.
* Here are the Oblivion CS Wiki [http://cs.elderscrolls.com/constwiki/index.php/Portal:Texturing Texturing Portal] and [http://cs.elderscrolls.com/constwiki/index.php/Category:Texturing_Tutorials Texturing Tutorials].
+
 
* A texturing tutorial of paticular interest to Fallout is this [http://forums.cgsociety.org/showthread.php?f=46&t=373024&page=1&pp=15 Hard Surface Texture Painting] tutorial which essentially explains how to give your textures that old, weathered and beat up look.
+
==== How do I add items to Leveled Lists? ====
 +
* There is a function for this: [[AddItemToLeveledList]].
 +
** Note: this function is not useable in the current version of the game, but will likely be added in the upcoming patch.

Revision as of 00:48, 17 December 2008

Answers to Frequently Asked Questions, many coming from the Official Bethesda GECK Forums.

This page is under construction as it gets added to following the release of the GECK on 2008-12-12.

Short FAQs should be answered here on this page, while more lengthy tutorial-type FAQs should get their own page.

General Modding Frequently Asked Questions

Why are there no Modding Tools for consoles?

  • This has to do with licenses and restrictions by the makers of the consoles.

Where do I find Modeling or Texturing tutorials?

  • Many general, though some Oblivion specific, tutorials for Modeling can be found here, including links to the tools themselves.
  • Here are the Oblivion CS Wiki Texturing Portal and Texturing Tutorials.
  • A texturing tutorial of paticular interest to Fallout is this Hard Surface Texture Painting tutorial which essentially explains how to give your textures that old, weathered and beat up look.

GECK Frequently Asked Questions

How do I dupe an item in the Object Window? or How do I create a new item similar to an existing one?

  • Double-click on an item that is similar to the one you want to create, then change the Editor ID in the first text field. Click OK, then when asked if you want to create a new Form, click Yes.
  • You can also click an already highlighted item and change the Editor ID there, then click Yes when it asks if you want to create a new form.

Where can I edit exterior cells like Megaton or Canterbury Commons?

  • These cells are in categories beneath the Interiors category in the Cell View World Space dropdown menu.
  • Megaton has it's own world space called MegatonWorld, while Canterbury Commons is located in the Wasteland world space.
  • Many nondescript wasteland cells do not have specific names, and can only be found using a grid (reference?).

How do I connect a door to a control panel?

  • Make sure the placed door is a persistent reference, and giving it an identifiable Reference ID can make this easier.
  • In the Linked Ref tab of the control panel, you can select the door via dropdown menus (first the cell, then the door), or by clicking the Select Reference in Render Window button and then double clicking on the door with the red cross hair.

How do I add/edit a custom effect to an armor/weapon piece?

  • Effects like "+10 to Sneak" on armor are called Object Effects and are located under Game Effects. Notice many have the prefix Ench meaning Enchantment.
  • You can create a new Effect, giving it an identifiable Editor ID and name. Then select the type: either Apparel for armor or Weapon. Right-click in the Effects list on the right which will bring up a dialog box with a list of available effects. Range is either Self for Apparel or Touch for Weapon. Area is self evident. Duration 0 is used for apparel for a constant effect.
  • To apply the effect to the armor/weapon, double click on the item and select the effect's Editor ID from the Object Effect dropdown menu.

How do I add items to an existing vendor's inventory?

  • See this page for a detailed tutorial.

How do I add items to Leveled Lists?

  • There is a function for this: AddItemToLeveledList.
    • Note: this function is not useable in the current version of the game, but will likely be added in the upcoming patch.

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