Difference between revisions of "Category:World Spaces"

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(World Spaces Dialog)
(World Spaces Dialog)
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Worldspaces can share landscape with a Parent worldspace (for example, many of the settlement worldspaces, such as Megaton and Paradise Falls, have Wasteland as a parent), or they can use an entirely different landscape (for example, Tranquility Lane).
 
Worldspaces can share landscape with a Parent worldspace (for example, many of the settlement worldspaces, such as Megaton and Paradise Falls, have Wasteland as a parent), or they can use an entirely different landscape (for example, Tranquility Lane).
  
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It is important to make sure that the default land height of any new worldspace is created above a coordinate of 13000z. At coordinates below 13000z you will find floating trees as part of the wasteland LOD when you generate a LOD for your own Worldspace. In case you don't want to generate a LOD for your worldspace you still have to bother about the default land height, otherwise when your worldspace has autowater, this worldspace autowater has a broken and mostly invisible surface. For be sure not to get this broken watersurface, choose a minimum default land height of 10500z coordinate.
  
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In purpose to link your worldspace with the capital wasteland on the most easy way, you should think about to connect it in the worldspace network of the Global Travel System: http://www.fallout3nexus.com/downloads/file.php?id=3157
  
 
*'''Name:''' Editor ID of the worldspace
 
*'''Name:''' Editor ID of the worldspace

Revision as of 16:14, 15 March 2009

Link to TES4 Construction Set Wiki: World Spaces

World Spaces Dialog

A world space is simply an entire world, with its own landscape, sky and weather. All exterior cells belong to a worldspace -- in Fallout 3, most of the exterior is in the Wasteland worldspace, but there are many more worldspaces used in the game, and adding a new worldspace is relatively simple.


Worldspaces can share landscape with a Parent worldspace (for example, many of the settlement worldspaces, such as Megaton and Paradise Falls, have Wasteland as a parent), or they can use an entirely different landscape (for example, Tranquility Lane).

It is important to make sure that the default land height of any new worldspace is created above a coordinate of 13000z. At coordinates below 13000z you will find floating trees as part of the wasteland LOD when you generate a LOD for your own Worldspace. In case you don't want to generate a LOD for your worldspace you still have to bother about the default land height, otherwise when your worldspace has autowater, this worldspace autowater has a broken and mostly invisible surface. For be sure not to get this broken watersurface, choose a minimum default land height of 10500z coordinate.

In purpose to link your worldspace with the capital wasteland on the most easy way, you should think about to connect it in the worldspace network of the Global Travel System: http://www.fallout3nexus.com/downloads/file.php?id=3157

  • Name: Editor ID of the worldspace
  • Parent Worldspace: If you select NONE, the worldspace will have its own, editable landscape. Otherwise, this worldspace will use the landscape of its parent.


Sharable Data - The following fields are only available if this worldspace has a Parent selected.

  • Use LOD Data: If checked, LOD Data is enabled for World Space
    • LOD Water Height: Elevation that LOD water appears
    • LOD Water Type: Editor ID of water type
  • Use Image Space Data: If checked, specified IS data will be enabled for World Space
    • Image Space:
  • Use Water Data: If checked, specified IS data will be enabled for World Space
    • Water: Select the Water Type used in this worldspace.
  • Use Climate Data: If checked, specified climate data will be enabled for World Space
    • Climate: Select the Climate for this worldspace.
  • Use Land Data: If checked, land data will be enabled for World Space
    • Default Land Height: Specifies land elevation value
    • Default Water Height: Specifies default water elevation value


Use Map Data: If you want a custom world map, select the DDS file here.

  • Map Image:
  • Usable Dimensions: Set the limits of the playable area of the worldspace (NW corner to SE corner).
  • Cell Coordinates:


World Map Offset Data

  • Cell X Offset:
  • Cell Y Offset:
  • World Map Scale:


  • Canopy Shadow:
  • Can't Fast Travel From Here: No Fast Travel from this worldspace
  • Can't Wait: No waiting in this worldspace
  • No LOD Water: Disable LOD water (for worldspaces where there is no water or where the view is restricted)
  • Small World: Mark this as a small worldspace (speeds up certain processing for small worldspaces)
  • Music: Default music type used in this worldspace
  • Encounter Zone:
  • Output Cell Ref Counts:

Pages in category "World Spaces"

This category contains only the following page.

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