CreateDetectionEvent

From GECK

A function included in the GECK version 1.1.0.36.

Description

Manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.

Syntax

[LocationREF].CreateDetectionEvent OwnerRefID:ref iSoundLevel:int{0-100} EventType:int{0-3}

Example

CreateDetectionEvent player 100 3

Parameters

  • OwnerRefID = Any actor reference.
  • iSoundLevel = 0-100, with 100 being the loudest.
  • EventType = EventTypeID (optional).
    • 0 = Bullet
    • 1 = Beam
    • 2 = Explosion
    • 3 = Generic

Notes

  • This function is new in the GECK, and was not available in the TES4 Construction Set.

See Also

Personal tools