Difference between revisions of "CreateDetectionEvent"

From GECK

(added detection category)
 
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==Description==
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{{Function
 
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|origin = GECK1
'''CreateDetectionEvent''' manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.
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|summary = Manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.
 
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|name = CreateDetectionEvent
==Syntax==
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|returnType = void
 
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|referenceType = [LocationREF]
  [''LocationREF''].CreateDetectionEvent [''OwnerRef''] [''SoundLevel''] [''EventType'']
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|arguments =  
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  {{FunctionArgument
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  |Name = OwnerRefID
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  |Type = ref
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  }}{{FunctionArgument
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  |Name = iSoundLevel
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  |Type = int
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  |Value = 0-100
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  }}{{FunctionArgument
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  |Name = EventType
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  |Type = int
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  |Value = 0-3
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  |Optional = y
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  }}
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  |example = CreateDetectionEvent player 100 3
 +
}}
  
 
==Parameters==
 
==Parameters==
*OwnerRef = Any actor reference.
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*OwnerRefID = Any actor reference.
*SoundLevel = 0-100, with 100 being the loudest.
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*iSoundLevel = 0-100, with 100 being the loudest.
 
*EventType = EventTypeID (optional).
 
*EventType = EventTypeID (optional).
 
**0 = Bullet
 
**0 = Bullet
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**2 = Explosion
 
**2 = Explosion
 
**3 = Generic
 
**3 = Generic
 
==Examples==
 
*None at this time
 
  
 
==Notes==
 
==Notes==

Latest revision as of 06:27, 15 January 2011

A function included in the GECK version 1.1.0.36.

Description

Manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.

Syntax

[LocationREF].CreateDetectionEvent OwnerRefID:ref iSoundLevel:int{0-100} EventType:int{0-3}

Example

CreateDetectionEvent player 100 3

Parameters

  • OwnerRefID = Any actor reference.
  • iSoundLevel = 0-100, with 100 being the loudest.
  • EventType = EventTypeID (optional).
    • 0 = Bullet
    • 1 = Beam
    • 2 = Explosion
    • 3 = Generic

Notes

  • This function is new in the GECK, and was not available in the TES4 Construction Set.

See Also

Personal tools