Difference between revisions of "CreateDetectionEvent"

From GECK

m (super useful function noted)
m (Notes: +note it's not in the TES4 wiki; debolding titles; adding see also items.)
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=='''Description'''==
+
==Description==
  
 
'''CreateDetectionEvent''' manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.
 
'''CreateDetectionEvent''' manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.
  
 
+
==Syntax==
=='''Syntax'''==
+
  
 
  [''LocationREF''].CreateDetectionEvent [''OwnerRef''] [''SoundLevel''] [''EventType'']
 
  [''LocationREF''].CreateDetectionEvent [''OwnerRef''] [''SoundLevel''] [''EventType'']
  
=='''Parameters'''==
+
==Parameters==
 
*OwnerRef = Any actor reference.
 
*OwnerRef = Any actor reference.
 
*SoundLevel = 0-100, with 100 being the loudest.
 
*SoundLevel = 0-100, with 100 being the loudest.
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**3 = Generic
 
**3 = Generic
  
=='''Examples'''==
+
==Examples==
 
*None at this time
 
*None at this time
  
=='''Notes'''==
+
==Notes==
*None at this time
+
*This function is new in the GECK, and was not available in the TES4 Construction Set.
 
+
 
+
=='''See Also'''==
+
  
 +
==See Also==
 +
*[[GetDetected]]
 +
*[[GetDetectionLevel]]
 +
*[[IsActorDetected]]
  
 
[[Category:Functions]]
 
[[Category:Functions]]
 
[[Category:Detection Functions]]
 
[[Category:Detection Functions]]
 
[[Category:Godsend Functions]]
 
[[Category:Godsend Functions]]

Revision as of 12:46, 13 April 2009

Description

CreateDetectionEvent manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.

Syntax

[LocationREF].CreateDetectionEvent [OwnerRef] [SoundLevel] [EventType]

Parameters

  • OwnerRef = Any actor reference.
  • SoundLevel = 0-100, with 100 being the loudest.
  • EventType = EventTypeID (optional).
    • 0 = Bullet
    • 1 = Beam
    • 2 = Explosion
    • 3 = Generic

Examples

  • None at this time

Notes

  • This function is new in the GECK, and was not available in the TES4 Construction Set.

See Also

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