CreateDetectionEvent

From GECK

Revision as of 19:24, 12 December 2008 by Quetzilla (Talk | contribs) (super useful function noted)

Description

CreateDetectionEvent manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.


Syntax

[LocationREF].CreateDetectionEvent [OwnerRef] [SoundLevel] [EventType]

Parameters

  • OwnerRef = Any actor reference.
  • SoundLevel = 0-100, with 100 being the loudest.
  • EventType = EventTypeID (optional).
    • 0 = Bullet
    • 1 = Beam
    • 2 = Explosion
    • 3 = Generic

Examples

  • None at this time

Notes

  • None at this time


See Also

Personal tools