Difference between revisions of "Derived Skill Settings"

From GECK

(New page: {{SettingGroup |Description = These settings control the base value for each skill as listed by GetActorValueInfo |Setting1 = fAVDSkillPrimaryBonusMult |Setting1Def...)
 
(Move fAVDTagSkillBonus documentation here)
Line 10: Line 10:
 
|Setting3Default      = 2.0 (for all)
 
|Setting3Default      = 2.0 (for all)
 
|Setting3Description  = The starting value of '''{SKILLNAME}''' is set to this.
 
|Setting3Description  = The starting value of '''{SKILLNAME}''' is set to this.
 +
|Setting4            = fAVDTagSkillBonus
 +
|Setting4Default      = 15
 +
|Setting4Description  = This setting controls how many bonus points are given to a skill chosen as a tag skill. '''Note:''' if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened.
 
|}}
 
|}}

Revision as of 23:20, 26 December 2008

derived Skill Settings
Group Description These settings control the base value for each skill as listed by GetActorValueInfo
fAVDSkillPrimaryBonusMult
Default 2.0
Description For each point in a SPECIAL Primary Statistic (other than Luck, the linked Skill is increased by this much.
fAVDSkillPrimaryBonusMult
Default 0.5
Description For each point of Luck, the linked Skill is increased by this much.
fAVDSkill{SKILLNAME}Base
Default 2.0 (for all)
Description The starting value of {SKILLNAME} is set to this.
fAVDTagSkillBonus
Default 15
Description This setting controls how many bonus points are given to a skill chosen as a tag skill. Note: if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened.
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