Difference between revisions of "Derived Skill Settings"

From GECK

(Move fAVDTagSkillBonus documentation here)
(Reformat, fix links, fix luck bonus setting name, make description more generic)
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{{SettingGroup
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{{Bc|Settings}}
|Description        = These settings control the base value for each skill as listed by [[GetActorValueInfo]]
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|Setting1            = fAVDSkillPrimaryBonusMult
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These settings are used when calculating certain [[ActorValue|actor values]], such as your characters melee weapon skill value.
|Setting1Default     = 2.0
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|Setting1Description = For each point in a [[SPECIAL]] Primary Statistic (other than Luck, the linked [[Stats_List#Skill|Skill]] is increased by this much.
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{{SettingGroupHeader}}
|Setting2            = fAVDSkillPrimaryBonusMult
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{{SettingGroupSetting
|Setting2Default     = 0.5
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|Name        = fAVDSkillPrimaryBonusMult
|Setting2Description = For each point of Luck, the linked [[Stats_List#Skill|Skill]] is increased by this much.
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|Default     = 2.0
|Setting3            = fAVDSkill{SKILLNAME}Base
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|Description = For each point in a [[SPECIAL]] Primary Statistic (other than Luck), the linked [[Stats_List#Skills|Skill]] is increased by this much.
|Setting3Default     = 2.0 (for all)
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}}
|Setting3Description = The starting value of '''{SKILLNAME}''' is set to this.
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{{SettingGroupSetting
|Setting4            = fAVDTagSkillBonus
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|Name        = fAVDSkillLuckBonusMult
|Setting4Default     = 15
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|Default     = 0.5
|Setting4Description = This setting controls how many bonus points are given to a skill chosen as a tag skill. '''Note:''' if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened.
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|Description = For each point of Luck, all [[Stats_List#Skills|Skills]] are increased by this much.
|}}
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}}
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{{SettingGroupSetting
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|Name        = fAVDSkill''SKILLNAME''Base
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|Default     = 2.0
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|Description = The base value of the ''SKILLNAME'' skill is set to this.
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}}
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{{SettingGroupSetting
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|Name        = fAVDTagSkillBonus
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|Default     = 15
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|Description = This setting controls how many bonus points are given to a skill chosen as a tag skill. '''Note:''' if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened.
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}}
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{{SettingGroupFooter}}

Revision as of 20:22, 5 January 2009

These settings are used when calculating certain actor values, such as your characters melee weapon skill value.


Setting Default Description
fAVDSkillPrimaryBonusMult 2.0 For each point in a SPECIAL Primary Statistic (other than Luck), the linked Skill is increased by this much.
fAVDSkillLuckBonusMult 0.5 For each point of Luck, all Skills are increased by this much.
fAVDSkillSKILLNAMEBase 2.0 The base value of the SKILLNAME skill is set to this.
fAVDTagSkillBonus 15 This setting controls how many bonus points are given to a skill chosen as a tag skill. Note: if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened.


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