Difference between revisions of "Derived Skill Settings"

From GECK

(Reformat, fix links, fix luck bonus setting name, make description more generic)
(iSkillPointsTagSkillMult)
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|Default      = 15
 
|Default      = 15
 
|Description  = This setting controls how many bonus points are given to a skill chosen as a tag skill. '''Note:''' if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened.
 
|Description  = This setting controls how many bonus points are given to a skill chosen as a tag skill. '''Note:''' if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened.
 +
}}
 +
{{SettingGroupSetting
 +
|Name        = iSkillPointsTagSkillMult
 +
|Default      = 1
 +
|Description  = Tagged skills gain this many skill points per point spent on them when leveling up.
 
}}
 
}}
 
{{SettingGroupFooter}}
 
{{SettingGroupFooter}}

Revision as of 17:48, 10 January 2009

These settings are used when calculating certain actor values, such as your characters melee weapon skill value.


Setting Default Description
fAVDSkillPrimaryBonusMult 2.0 For each point in a SPECIAL Primary Statistic (other than Luck), the linked Skill is increased by this much.
fAVDSkillLuckBonusMult 0.5 For each point of Luck, all Skills are increased by this much.
fAVDSkillSKILLNAMEBase 2.0 The base value of the SKILLNAME skill is set to this.
fAVDTagSkillBonus 15 This setting controls how many bonus points are given to a skill chosen as a tag skill. Note: if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened.
iSkillPointsTagSkillMult 1 Tagged skills gain this many skill points per point spent on them when leveling up.


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