Difference between revisions of "Enable"

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Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/Enable Enable].
 
 
 
'''Syntax:'''
 
'''Syntax:'''
 
  Enable ''[FadeIn]''(1 by default)
 
  Enable ''[FadeIn]''(1 by default)

Revision as of 15:59, 4 April 2009

Syntax:

Enable [FadeIn](1 by default)

Enables the calling object if it was previously disabled with Disable. Objects are enabled by default, which means they are rendered in the game, and if they are actors, will process their AI.

Notes

  • When applied to an enable parent the [FadeIn] will not get passed to the children. The "Enable" command will just get called on them, which fades in by default ([FadeIn] set to 1).
    • In order for the children to Pop In (Instead of fade in which is the default for the Enable command) you must go to each child and, under the enable parent tab, check the "Pop In" checkbox.
  • If "Enable" is called on a reference with an "Enable Parent", it will have no effect.

See Also

Disable
GetDisabled

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