EnablePlayerControls

From GECK

Revision as of 10:51, 15 August 2009 by Geckbot (Talk | contribs) (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))

Description

EnablePlayerControls enables the player's controls after use of DisablePlayerControls.

Syntax

EnablePlayerControls MovementFlag (0/1) (optional), PipboyFlag (0/1) (optional), FightingFlag (0/1) (optional), POVFlag (0/1) (optional), LookingFlag (0/1) (optional), RolloverTextFlag (0/1) (optional), SneakingFlag (0/1) (optional)

Default (no parameters) is equivalent to:

EnablePlayerControls 1 1 1 1 1 1 1

Examples

EnablePlayerControls

Player's controls are completely enabled

EnablePlayerControls 1 1 0

Turns back on ability to move and use the pip-boy, but not to fight (assuming fighting was currently disabled)

Notes


See Also

DisablePlayerControls
GetPlayerControlsDisabled

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