Difference between revisions of "EvaluateSpellConditions"

From GECK

m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
 
Line 1: Line 1:
Syntax: ??
+
{{Incomplete}}
 +
{{Function
 +
|origin = GECK1
 +
|summary = Used to test actor and activator references to assure that they are testable.
 +
|name = EvaluateSpellConditions
 +
|alias = esc
 +
}}
 +
 
 
==Notes==
 
==Notes==
 
* Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called.  Whether this is useful or functional is currently unknown.
 
* Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called.  Whether this is useful or functional is currently unknown.

Latest revision as of 08:07, 15 January 2011

This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.

A function included in the GECK version 1.1.0.36.

Description

Used to test actor and activator references to assure that they are testable.

Syntax

EvaluateSpellConditions 

Or:

esc


Notes

  • Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called. Whether this is useful or functional is currently unknown.
Personal tools