FAVDHealthLevelMult

From GECK

Default = 10

A value which determines how much a players health increases per level.

Note: Not including level 1. A player always recieves 10 health at level 1 even if this value has been changed. So if this value is changed to 5, the player will recieve 10 health at 1st level, then starting at 2nd level will recieve 5 per level.


Starting Health = (END*fAVDHealthEnduranceMult) + (10+((LVL-1)*fAVDHealthLevelMult)) + (90+(fAVDHealthEnduranceMult*fAVDHealthEnduranceOffset)


Example 1

Level=1 / Endurance=5 / fAVDHealthLevelMult=10(default) / fAVDHealthEnduranceMult=20(default) / fAVDHealthEnduranceOffset=0(default)

Starting Health = (5*20) + (10+((1-1)*10)) + (90+(20*0)) = 100+10+90 = 200


Example 2

Level=2 / Endurance=6 / fAVDHealthLevelMult=15 / fAVDHealthEnduranceMult=10 / fAVDHealthEnduranceOffset=2

Starting Health = (6*10) + (10+((2-1)*15)) + (90+(10*2)) = 60+25+110 = 195

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