FMoveNoWeaponMult

From GECK

Revision as of 22:50, 13 December 2008 by SnakeChomp (Talk | contribs)

This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped).

Note: changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.

Default value: 1.1

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