Difference between revisions of "FMoveRunMult"

From GECK

(Add possible workaround information)
(Redirecting to Movement Settings)
 
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{{Setting
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#redirect [[Movement Settings]]
|Default    = 4
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|Description = This setting controls how much faster an actor will move when they are running compared to walking speed. This setting applies to NPC actors too, not just the player!
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}}
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'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
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A possible workaround is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.
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Latest revision as of 17:00, 20 December 2008

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