Difference between revisions of "FMoveSneakMult"

From GECK

(New page: This setting controls the actor speed multiplier that is applied when the actor is sneaking. '''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed....)
 
(Use the setting template)
Line 1: Line 1:
This setting controls the actor speed multiplier that is applied when the actor is sneaking.
+
{{Setting
 +
|Default    = 0.57
 +
|Description = This setting controls the actor speed multiplier that is applied when the actor is sneaking.
 +
}}
  
 
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
 
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
 
Default value: 0.57
 

Revision as of 11:50, 14 December 2008

fMoveSneakMult
Default value 0.57
Description This setting controls the actor speed multiplier that is applied when the actor is sneaking.

Note: changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.

Personal tools