Difference between revisions of "FireWeapon"

From GECK

m (holy god this function is useful)
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=='''Notes'''==
 
=='''Notes'''==
 
*The fired projectile should spawn in the middle of the ref and go straight out in the direction the ref is pointing, UNLESS it has a dummy node called "ProjectileNode" (the name is dependent on the weapon's data in the editor but "ProjectileNode" is the default). If the ref has such a node the projectile will come out of it instead.
 
*The fired projectile should spawn in the middle of the ref and go straight out in the direction the ref is pointing, UNLESS it has a dummy node called "ProjectileNode" (the name is dependent on the weapon's data in the editor but "ProjectileNode" is the default). If the ref has such a node the projectile will come out of it instead.
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== See Also ==
 +
*[[UseWeapon]]
  
 
[[Category:Functions]]
 
[[Category:Functions]]

Revision as of 03:09, 24 December 2008

Description

FireWeapon fires a projectile from any specified reference.

Syntax

ref.FireWeapon weapon_ID

Examples

Turret01REF.FireWeapon WeapGrenadeFrag

Object named Turret01 will fire a Frag Grenade.

Notes

  • The fired projectile should spawn in the middle of the ref and go straight out in the direction the ref is pointing, UNLESS it has a dummy node called "ProjectileNode" (the name is dependent on the weapon's data in the editor but "ProjectileNode" is the default). If the ref has such a node the projectile will come out of it instead.

See Also

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