The FormList object is a list of other forms (editor objects and references). Other objects can use these lists for a variety of purposes.

Common Uses in the GECK

  • The list of food or drink items that belong in a consumable category (e.g. alcoholic drinks).
  • The list of armor addons for a suit of armor.
  • The list of ingredients in custom weapon recipes.
  • The list of weapons that belong in a weapons category (e.g. hand-to-hand weapons).
  • The list of residents of a township or territory.
  • The list of objects that can be used to repair an object.

FormList Dialog

  • ID: Unique identifier for this form list.
  • Type: Type of object.
  • EditorID: The ID of the form.
  • NumericID: The numeric ID of the form.

Editing Form Lists

This can be puzzling at first because right clicking in the Form List does not pop up a 'New' option like most other lists in the GECK. Instead what you do is drag and drop object from the Object Window to the list. You can then select an object in the list and press the Delete key to remove it (this only removes it from the list, it does not delete the object from your mod). The << and >> buttons at the bottom of the screen allow you to order the list however you want, which can be helpful when using Form Lists to keep your mod organized.


  • FormLists may also contain references (not just base objects) if they are added through script functions in FOSE or from the Cell View window.
  • FormLists can also be used in place of Ammo entries for Weapon items.
  • If using a form list in a condition that runs continuously (such as on an Ability Game Effect), it may be useful to optimize the list, by sorting the most frequently check items to the top of the list. If the list has 60 forms in it, and the forms usually checked for are at the bottom of the list, the game has to check every entry above those forms every time the condition runs. In most cases, though, this effect will be minimal.

See Also

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