Difference between revisions of "GECK:Community Portal"

From GECK

m (Mod Tools)
Line 1: Line 1:
 
This is the primary discussion forum for the GECK Wiki. Decisions made by the editors here on the Wiki will be posted here, as well as links to on-going discussions. Please be sure to use Signatures and Indentation appropriately in discussions - if you are unsure of proper style, please see our [[Help: Welcome to Wiki Syntax|Welcome to Wiki Syntax]] guide.
 
This is the primary discussion forum for the GECK Wiki. Decisions made by the editors here on the Wiki will be posted here, as well as links to on-going discussions. Please be sure to use Signatures and Indentation appropriately in discussions - if you are unsure of proper style, please see our [[Help: Welcome to Wiki Syntax|Welcome to Wiki Syntax]] guide.
 +
 +
== New Solutions Article ==
 +
I just wrote up an [[How to Keep Track of Your Records|article]] for a really nifty trick I discovered (and probably others have also).  I added it to the Solutions category, but it made me think:  Do we want some kind of central page for new content articles to go under?  Right now it's hard to find my new article unless you're actually looking for it, and in the case of the article it's really something useful to know ahead of time.<br>
 +
--[[User:Quetzilla|Quetzilla]] 01:48, 13 December 2008 (UTC)
  
 
== Mod Tools ==
 
== Mod Tools ==

Revision as of 20:48, 12 December 2008

This is the primary discussion forum for the GECK Wiki. Decisions made by the editors here on the Wiki will be posted here, as well as links to on-going discussions. Please be sure to use Signatures and Indentation appropriately in discussions - if you are unsure of proper style, please see our Welcome to Wiki Syntax guide.

New Solutions Article

I just wrote up an article for a really nifty trick I discovered (and probably others have also). I added it to the Solutions category, but it made me think: Do we want some kind of central page for new content articles to go under? Right now it's hard to find my new article unless you're actually looking for it, and in the case of the article it's really something useful to know ahead of time.
--Quetzilla 01:48, 13 December 2008 (UTC)

Mod Tools

I've created a Mod Tools category to be able to easily point people towards commonly used programs like FOMM and F3Edit. As new tools come out, let's make sure to add pages for them here. Also, I'd like to link to it from somewhere sensible, main page maybe, but I wasn't sure where to stick the link. If anyone can think of a good place, feel free to stick it in.
--Quetzilla 01:23, 13 December 2008 (UTC)

Problems

There are some problems that the users may experience with the software such as missing or unfindable models. While somee people know how to extract them, some do not, and bits of useful general information like this should be available for those new to modding. Iron Angel 01:11, 13 December 2008 (UTC)

Bylines

Oh boy.

So, on the CS Wiki, we had a rather serious problem with bylines on tutorials - it prevented them from being edited, updated, improved, and when we asked that bylines no longer be used, it sparked a large-ish controversy spanning several pages and a 200 post thread on the CS forums.

Now we have "bylines", of sorts, in the Talk pages of the Bethesda-written tutorials. Well, OK, clearly they're special for that reason, but are we to take it that those are not to be changed? I'm concerned that they set a bad precedent, and I'm worried about what people will think of them.

Regardless, you guys should add {{Break}} to the end of your userpages, so when you transclude them like that the floated image doesn't mess things up that come after. We could add the template to each of the pages that you've transcluded into, but it makes more sense for it to be done on your end since it will update all of those pages simultaneously.
DragoonWraith · talk · 22:27, 11 December 2008 (UTC)

According to a forum post they definitely are okay with tutorials being edited. Maybe bylines were for internal... accountability?
Anyway, this wiki is chock full of info... so much to learn :(
--Quetzilla 02:31, 12 December 2008 (UTC)
Just two more comments:
  1. Adding a byline doesn't directly prevent anyone from editing the page, however it does discourage people from editing the page. The byline implies ownership and, as such, that you need permission to change it.
  2. If you want to sign your tutorial, there are places to upload it: the Bethesda Softworks forums or the Fallout3Nexus Article Database.
--Haama 02:52, 12 December 2008 (UTC)
I'll confess ignorance here - I'm responsible for the appearance/formatting of the tutorials and BGS user pages. I wasn't privy to the Byline debates on the CS wiki, so I'm not really sure what the issue is. I don't see any reason the official tutorials shouldn't cooperate with community standards, though.
Maybe somebody could summarize the concerns and proposed solution?
--Joel Burgess 10:58, 12 December 2008 (UTC)

The effect of bylines that we've noticed on the CS Wiki is that it discourages other people from editing the pages. This is sometimes because they think it's impolite to edit an other person's article, or because they doubt their own knowledge if they know who wrote the original article.

While that doesn't sound very serious now it will become a big issue when the number of contributors decreases. Having bylines on CS Wiki proved to be another hurdle in getting contributors while we needed everyone that could lend a hand.

At the moment the bylines are not much of a problem, but like DW said, they do set a bad example and we want to avoid the problem we still have on the CS Wiki with bylines on various tutorials.

I share DW's concerns about this, but I do think knowing a bit about the authors and the developers in general gives the tutorials an extra touch. I'd say we follow Jesse Tucker's example - list the tutorials on the userpage and remove the profile from the talk pages.

--Qazaaq 11:51, 12 December 2008 (UTC)

Function links to CS wiki

...
...
Really?
It's hard to say how this will work out. On the one hand, if someone finds a bug or trick with Fallout 3 and it works with Oblivion, then by all means they should be on the same page. On the other hand, would it be exactly the same (i.e., are there books and scrolls lying around Fallout)?
I bring this up to stir conversation, let people keep it in mind, and encourage feedback on how this works out. If it works out then that saves a lot of work, if not then maybe we could make a bot to copy the information over?
--Haama 04:30, 12 December 2008 (UTC)

I think it's a matter of functional laziness -- both we and BGS have better things to do than c/p a hundred some functions to this wiki. Moreover, when something here would be changed it wouldn't be changed there, even if the info was useful to both. This way we can add F3 pertinent info to the page here and Ob info to the original page, while keeping common data centralized. Trust me, even if we did decide it was better to dupe it all, no one would actually get around to it :P.
edit: actually there ARE books in F3 that can be activated.
--Quetzilla 04:37, 12 December 2008 (UTC)
Are people really going to test something twice, once for Fallout and then for Oblivion? I'd say copy them over, but leave the link on the page.
I'll reveal my further plans for the scripting section right away: I'm going to make a template for the function pages. That will include the syntax, example and categories. That would require going through all functions at once, but changes should be fairly easy after that.
--Qazaaq 10:32, 12 December 2008 (UTC)
I was primarily responsible for getting the function pages initially created. The links back to the CS wiki were more a matter of convenience than an actual decision -- in general, I left just a link when the function was identical to the Oblivion version (but I can't guarantee that is 100% true). If the function had changed in any way (new parameters or different functionality), I documented it here. There are definitely some functions that are obsolete or just plain broken (i.e. crash the game) -- these I didn't document, although I now realize that you guys already have the full list, so I'll leave it to you whether or not to put in pages for functions that don't actually work just for the sake of completeness.
--Kkuhlmann 14:23, 12 December 2008 (UTC)
This is a case where using a Wiki bot would be ideal. I know how to work one, and Gstaff and TS7 seem to be warming up to the idea, but Proxy-Connection: keep-alive

Cache-Control: max-age=0

ey still need to get back to me on some specifics.

Anyway, the lack of guarantee that the two functions are identical sort of kills any rationale for keeping the pages centralized. Cross links (here and on the CS wiki) are a good idea when they are at least supposed to be the same - at the very least, it will provide people with information about what bugs might be worth checking for, if they were in the Oblivion version of the function.
Qazaaq, that sounds great. That template should help with a lot of things.
DragoonWraith · talk · 15:25, 12 December 2008 (UTC)
Personal tools