GECK Keyboard Mapping

From GECK

The GECK Keyboard Mapping is used when working in the Render Window. If you are editing the NavMesh, see the NavMesh Keyboard Mapping.

The GECK supports user-defined hotkey mapping. These bindings can be modified from the main toolbar via Edit>Render Window Hotkeys. This page is intended as a quick reference to the default key bindings.

Function Key Notes New?
Freeze Camera 3 Toggle frustum, used to preview occlusion culling NEW
Top View T Top view of selection extents
Fly Cam ~ mouselook view in Render Window
Orthographic View 0 Render view with no vanishing point NEW
Clear Selection D select none
Clone Selection CTRL+D Duplicate selected object(s)
Drop Selection F Push select object(s) to ground
Move References CTRL+M Fully cut and paste references w/exact IDs NEW
Raise Selection G Move selected object(s) up one unit NEW
Create Multibound Ref CTRL+B NEW
Drop Camera Z+C
Find Bad Bound CTRL+SHIFT+B NEW
Group Static Refs CTRL+G Create a Static Collection from Selection NEW
Open Texture Use Dialog I (Landscape Mode ONLY)
Paste CTRL+V
Copy CTRL+C
Paste in Place CTRL+SHIFT+V Paste to same world coordinates as original data
Portal Mode CTRL+P Must have One Roombound Selected. NEW
Rename Sound Files CTRL+SHIFT+ALT+R
Save Local Map Snapshot P Saves to Game\Data\Textures\Maps\ NEW
Scale Selection S
Search & Replace CTRL+F
Toggle Batch Operation Dialog - Batch Assignment
Toggle Lighting A
Toggle Vertex Shading E (Landscape Mode ONLY)
Hide Landscape SHIFT+L Toggle View of Heightmap
Toggle Light radii L Toggle wireframe view of Light actor radius
Toggle Grid Snap Q
Toggle Rotation Snap CTRL+Q
Toggle Markers M Toggle view of Marker Data Objects
Landscape Mode H Toggle Landscape Editing Mode
Toggle Reference Snap SHIFT+Q Hold & Double-Click to select new snap reference NEW
Toggle Wireframe View W
Toggle Cell Borders B
Show/Hide Selected 1 Toggle transparent/view/hide of selected objects F5 Restores NEW
Move an object Right click + drag
Rotate an object Hold right click + Drag
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