GetActorBaseFlagsHigh

From GECK

A function added by the New Vegas Script Extender.

Description

Returns the high base flags of the specified actor or calling reference as a bitmask (int).

Syntax

(int) reference.GetActorBaseFlagsHigh NPC:BaseForm

Example

int FlagsBitMask
set FlagsBitMash to GetActorBaseFlagsHigh SomeNPC

Actor Base Flags High

  • 0 (1) = unknown (NPCs), No Right Arm (creatures)
  • 1 (2) = unknown (NPCs), No Left Arm (creatures)
  • 2 (4) = unknown (NPCs), No Combat In Water (creatures)
  • 3 (8) = unknown (NPCs), No Shadow (creatures)
  • 4 (16) = no VATS melee (NPCs & creatures)
  • 5 (32) = unknown (NPCs), Allow PC dialogue (creatures)
  • 6 (64) = Can Be All Races (NPCs), Can't Open Doors (creatures)
  • 7 (128) = Auto-Calc Services (NPCs), Immobile (creatures)
  • 8 (256) = unknown (NPCs), Tilt Front/Back (creatures)
  • 9 (512) = unknown (NPCs), Tilt Left/Right (creatures)
  • 10 (1024) = no knockdowns (NPCs & creatures)
  • 11 (2048) = not pushable (NPCs & creatures)
  • 12 (4096) = unknown (NPCs), Allow Pickpocket (creatures)
  • 13 (8192) = unknown (NPCs), Is Ghost (creatures)
  • 14 (16384) = no rotate to head track (NPCs & creatures)
  • 15 (32768) = unknown (NPCs), Invulnerable (creatures)

See Also

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