Difference between revisions of "GetAnimAction"

From GECK

(using function template)
(Notes: Some return codes are wrong, add error tag)
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==Notes==
 
==Notes==
 +
{{error|The return codes listed here are wrong in some cases}}
 
*Return Values:
 
*Return Values:
 
**-1 - none
 
**-1 - none

Revision as of 17:32, 23 February 2009

A function included in the GECK version 1.1.0.36.

Description

GetAnimAction is a script function and condition to see what special animation action an actor is currently doing.

Syntax

(actionIndex:int) Actor.GetAnimAction

Example

if BuddyRef.GetAnimAction == 8

Determines if Buddy is performing the reload animation.

Notes

The return codes listed here are wrong in some cases
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.
  • Return Values:
    • -1 - none
    • 0 - ANIM_ACTION_EQUIP_WEAPON
    • 1 - ANIM_ACTION_UNEQUIP_WEAPON
    • 2 - ANIM_ACTION_ATTACK
    • 3 - ANIM_ACTION_ATTACK_FOLLOW_THROUGH
    • 4 - ANIM_ACTION_ATTACK_THROW
    • 5 - ANIM_ACTION_ATTACK_THROW_ATTACH
    • 6 - ANIM_ACTION_BLOCK
    • 7 - ANIM_ACTION_RECOIL
    • 8 - ANIM_ACTION_RELOAD
    • 9 - ANIM_ACTION_STAGGER
    • 10 - ANIM_ACTION_DODGE
    • 11 - ANIM_ACTION_WAIT_FOR_LOWER_BODY_ANIM
    • 12 - ANIM_ACTION_WAIT_FOR_SPECIAL_IDLE
    • 13 - ANIM_ACTION_FORCE_SCRIPT_ANIM
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