Difference between revisions of "GetHitLocation"

From GECK

 
(Notes: info availability?)
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=='''Notes'''==
 
=='''Notes'''==
 +
*Possibly this information is available in the [[OnHit]] and [[OnHitWith]] script blocks.  See [[GetLastHitCritical]].
 
*The body locations and corresponding numbers are:
 
*The body locations and corresponding numbers are:
 
**NONE     = -1
 
**NONE     = -1
Line 29: Line 30:
 
**RIGHT_LEG_3 = 12
 
**RIGHT_LEG_3 = 12
 
**BRAIN      = 13
 
**BRAIN      = 13
 
  
 
=='''See Also'''==
 
=='''See Also'''==

Revision as of 19:58, 12 December 2008

Description

GetHitLocation Returns the hit location (of the most recent hit?).

Syntax

[ActorREF.]GetHitLocation

Examples

if BuddyRef.GetHitLocation == 0

This would determine if Buddy got hit in the torso.

Notes

  • Possibly this information is available in the OnHit and OnHitWith script blocks. See GetLastHitCritical.
  • The body locations and corresponding numbers are:
    • NONE = -1
    • TORSO = 0
    • HEAD_1 = 1
    • HEAD_2 = 2
    • LEFT_ARM_1 = 3
    • LEFT_ARM_2 = 4
    • RIGHT_ARM_1 = 5
    • RIGHT_ARM_2 = 6
    • LEFT_LEG_1 = 7
    • LEFT_LEG_2 = 8
    • LEFT_LEG_3 = 9
    • RIGHT_LEG_1 = 10
    • RIGHT_LEG_2 = 11
    • RIGHT_LEG_3 = 12
    • BRAIN = 13

See Also

Reference

None provided.

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