Difference between revisions of "GetLastPlayerAction"

From GECK

(Updated to function template)
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=='''Description'''==
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{{Function
 
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|origin = GECK1
'''GetLastPlayerAction''' gets the last Action the player performed. Not called on a reference and no parameters. In a condition you can test the return values against the action number.
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|summary = Returns the index of the last action performed by the player.
 
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|returnType = int
=='''Syntax'''==
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  |example = GetLastPlayerAction
  GetLastPlayerAction  
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Returns the index of the last action performed by the player
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}}
 
{{:ActionIndex}}
 
{{:ActionIndex}}
  
=='''Examples'''==
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==See Also==
if GetLastPlayerAction == 2
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*[[IsPlayerActionActive]]
Condition is true if last action performed by player was throwing a grenade.
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=='''See Also'''==
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[[IsPlayerActionActive]]
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[[Category:Functions]]
 
[[Category:Functions]]
 
[[Category:Animation Functions]]
 
[[Category:Animation Functions]]
 
[[Category:Condition Functions]]
 
[[Category:Condition Functions]]

Revision as of 20:49, 13 May 2009

A function included in the GECK version 1.1.0.36.

Description

Returns the index of the last action performed by the player.

Syntax

(int) GetLastPlayerAction

Example

GetLastPlayerAction

Returns the index of the last action performed by the player

Action Indices

  • 1 = PLAYER_ACTION_SWING_MELEE_WEAPON
  • 2 = PLAYER_ACTION_THROW_GRANADE
  • 3 = PLAYER_ACTION_FIRE_WEAPON
  • 4 = PLAYER_ACTION_LAY_MINE
  • 5 = PLAYER_ACTION_Z_KEY_OBJECT
  • 6 = PLAYER_ACTION_JUMPING
  • 7 = PLAYER_ACTION_KNOCKING_OVER_OBJECTS
  • 8 = PLAYER_ACTION_STAND_ON_TABLE_CHAIR
  • 9 = PLAYER_ACTION_IRON_SIGHTS
  • 10 = PLAYER_ACTION_DESTROY_OBJECT

See Also

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