A function added by the New Vegas Script Extender.
Returns the first set of flags for the specified weapon or calling reference, as a bitmask (int).
See GetEquipmentSlotsMask for an example of checking for a specific bit.
(Bitmask:int) reference.GetWeaponFlags1 Weapon:form
int FlagsBitMask set FlagsBitMask to GetWeaponFlags1 WeapNV9mmPistol
- 0 (1) = ignores normal weapon resist
- 1 (2) = is automatic
- 2 (4) = has scope
- 3 (8) = can't drop
- 4 (16) = hide backpack
- 5 (32) = embedded weapon
- 6 (64) = don't use first-person IS animations
- 7 (128) = nonplayable