Difference between revisions of "Gun Spread Settings"

From GECK

(Some investigation. Complex interaction between the base/mult pairs found for fGunSpreadIronSightsBase)
(fixed)
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{{SettingGroup
 
{{SettingGroup
 
|Description        = These settings control how well the gun can be aimed at the crosshair. The higher the resulting value, the more the gun will wave around while the player is holding it.
 
|Description        = These settings control how well the gun can be aimed at the crosshair. The higher the resulting value, the more the gun will wave around while the player is holding it.
 +
* Most settings are in Base/Mult pairs.  In these cases, the '''Mult''' is multiplied by the related value, and then added to the '''Base''' value.  The way this result is used in calculating the final value depends on the setting.
 
* Spread is also taken into account when determing [[VATS]] accuracy, and is the primary way that weapon skill affects VATS accuracy.
 
* Spread is also taken into account when determing [[VATS]] accuracy, and is the primary way that weapon skill affects VATS accuracy.
 
|Setting1            = fGunSpreadSkillBase / fGunSpreadSkillMult
 
|Setting1            = fGunSpreadSkillBase / fGunSpreadSkillMult
 
|Setting1Default      = 0.5 / -0.005
 
|Setting1Default      = 0.5 / -0.005
|Setting1Description  = Spread is increased by fGunSpreadSkillBase + fGunSpreadSkillMult * RelevantGunSkill degrees.
+
|Setting1Description  = Spread is reduced for each point of the skill linked to the equipped weapon.
 +
* Added to total Spread
  
 
|Setting2            = fGunSpreadIronSightsBase / fGunSpreadIronSightsMult
 
|Setting2            = fGunSpreadIronSightsBase / fGunSpreadIronSightsMult
 
|Setting2Default      = 1.0 / -0.65
 
|Setting2Default      = 1.0 / -0.65
|Setting2Description  = Spread is increased by fGunSpreadIronSightsMult degrees when Iron Sights are used (you are aiming with right click). fGunSpreadIronSightsBase is a multiplier which effects the result of all other spread calculations. If it is 0, gun spread is effectively always 0.
+
|Setting2Description  = Spread is reduced when Iron Sights are used.
 +
* Multiplied by total Spread
  
 
|Setting3            = fGunSpreadHeadBase / fGunSpreadBaseMult
 
|Setting3            = fGunSpreadHeadBase / fGunSpreadBaseMult
 
|Setting3Default      = 1.0 / -1.0
 
|Setting3Default      = 1.0 / -1.0
|Setting3Description  = Gun spread is increased by fGunSpreadHeadBase + HeadCondition * fGunSpreadHeadMult degrees. At default values, With a head that is not crippled (a head condition value of 1.0) gun spread is increased by 0 degrees. With a crippled head (a head condition value of 0), gun spread is increased by 1 degree.
+
|Setting3Description  = Spread is increased by '''base''' when the actor's head is crippled.
 +
* Added to total spread?
  
 
|Setting4            = fGunSpreadArmBase / fGunSpreadArmMult
 
|Setting4            = fGunSpreadArmBase / fGunSpreadArmMult
 
|Setting4Default      = 0.5 / -0.5
 
|Setting4Default      = 0.5 / -0.5
|Setting4Description  = Gun spread is increased by fGunSpreadArmBase + ArmCondition * fGunSpreadArmMult degrees. At default values, With an arm that is not crippled (an arm condition value of 1.0) gun spread is increased by 0 degrees. With a crippled arm (a value of 0), gun spread is increased by 0.5 degrees.
+
|Setting4Description  = Spread is increased by '''base''' when the actor's gun arm (or either arm?) is crippled.
 +
* Added to total spread?
  
 
|Setting5            = fGunSpreadNPCArmBase / fGunSpreadNPCArmMult
 
|Setting5            = fGunSpreadNPCArmBase / fGunSpreadNPCArmMult
 
|Setting5Default      = 0.5 / 1.0
 
|Setting5Default      = 0.5 / 1.0
|Setting5Description  = As above, for NPCs. Possibly unused, but need to confirm.
+
|Setting5Description  = As above, for NPCs. Probably unused since the default values don't make sense when added OR multiplied.
  
 
|Setting6            = fGunSpreadRunBase / fGunSpreadRunMult
 
|Setting6            = fGunSpreadRunBase / fGunSpreadRunMult
 
|Setting6Default      = 1.0 / 0.0
 
|Setting6Default      = 1.0 / 0.0
|Setting6Description  = Affects spread while running. When running, gun spread is increased by fGunSpreadWalkBase * fGunSpreadWalkMult degrees.
+
|Setting6Description  = Affects spread while running.
 +
* Multiplied by total Spread
  
 
|Setting7            = fGunSpreadWalkBase / fGunSpreadWalkMult
 
|Setting7            = fGunSpreadWalkBase / fGunSpreadWalkMult
 
|Setting7Default      = 1.0 / 0.0
 
|Setting7Default      = 1.0 / 0.0
|Setting7Description  = Affects spread while walking or stationary. When walking or stationary, gun spread is increased by fGunSpreadWalkBase * fGunSpreadWalkMult degrees.
+
|Setting7Description  = Affects spread while walking. Probably unused as default values would increase spread at all times.
 +
* Multiplied by total Spread
 
|}}
 
|}}

Revision as of 01:31, 21 December 2008

gun Spread Settings
Group Description These settings control how well the gun can be aimed at the crosshair. The higher the resulting value, the more the gun will wave around while the player is holding it.
  • Most settings are in Base/Mult pairs. In these cases, the Mult is multiplied by the related value, and then added to the Base value. The way this result is used in calculating the final value depends on the setting.
  • Spread is also taken into account when determing VATS accuracy, and is the primary way that weapon skill affects VATS accuracy.
fGunSpreadSkillBase / fGunSpreadSkillMult
Default 0.5 / -0.005
Description Spread is reduced for each point of the skill linked to the equipped weapon.
  • Added to total Spread
fGunSpreadIronSightsBase / fGunSpreadIronSightsMult
Default 1.0 / -0.65
Description Spread is reduced when Iron Sights are used.
  • Multiplied by total Spread
fGunSpreadHeadBase / fGunSpreadBaseMult
Default 1.0 / -1.0
Description Spread is increased by base when the actor's head is crippled.
  • Added to total spread?
fGunSpreadArmBase / fGunSpreadArmMult
Default 0.5 / -0.5
Description Spread is increased by base when the actor's gun arm (or either arm?) is crippled.
  • Added to total spread?
fGunSpreadNPCArmBase / fGunSpreadNPCArmMult
Default 0.5 / 1.0
Description As above, for NPCs. Probably unused since the default values don't make sense when added OR multiplied.
fGunSpreadRunBase / fGunSpreadRunMult
Default 1.0 / 0.0
Description Affects spread while running.
  • Multiplied by total Spread
fGunSpreadWalkBase / fGunSpreadWalkMult
Default 1.0 / 0.0
Description Affects spread while walking. Probably unused as default values would increase spread at all times.
  • Multiplied by total Spread
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