gun Spread Settings

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Revision as of 15:44, 20 December 2008 by Quetzilla (Talk | contribs) (New page: {{SettingGroup |Description = These settings control how well the gun can be aimed at the crosshair. The higher the resulting value, the more the gun will wave around while the pla...)

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gun Spread Settings
Group Description These settings control how well the gun can be aimed at the crosshair. The higher the resulting value, the more the gun will wave around while the player is holding it.
  • Most settings are in Base/Mult pairs. In these cases, the Base is always added to the spread, and the Mult is multiplied by the related value, which is negative. Thus, the higher the related value is, the lower the Spread number gets, so high values are better.
  • Spread is also taken into account when determing VATS accuracy, and is the primary way that weapon skill affects VATS accuracy.
fGunSpreadSkillBase / fGunSpreadSkillMult
Default 0.5 / -0.005
Description Spread is reduced for each point of the skill linked to the equipped weapon.
fGunSpreadIronSightsBase / fGunSpreadIronSightsMult
Default 1.0 / -0.65
Description Spread is reduced when Iron Sights are used.
fGunSpreadHeadBase / fGunSpreadBaseMult
Default 1.0 / -1.0
Description Spread is increased by base when the actor's head is crippled.
fGunSpreadArmBase / fGunSpreadArmMult
Default 0.5 / -0.5
Description Spread is increased by base when the actor's gun arm (or either arm?) is crippled.
fGunSpreadNPCArmBase / fGunSpreadNPCArmMult
Default 0.5 / 1.0
Description As above, for NPCs. Probably unused since the default values don't make sense.
fGunSpreadRunBase / fGunSpreadRunMult
Default 1.0 / 0.0
Description Affects spread while running. Probably unused as default values would increase spread at all times.
fGunSpreadWalkBase / fGunSpreadWalkMult
Default 1.0 / 0.0
Description Affects spread while walking. Probably unused as default values would increase spread at all times.
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