Idle Animations

From GECK

Link to TES4 Construction Set Wiki: Idle Animations

Idle Animations Window

  • Art File: Path to animation file (.KF). Browse for file by using Edit button.
  • Animation Group Section: Determines which Animation Group the idle plays on. Most idles should use the Special Idle animation group. Only one animation file can play on any animation group. Thus, playing a special idle on a Weapon group will terminate any animation currently playing on that group. Whole Body animation group terminates all other animations playing. Upper Body teminates animations playing on the groups associated with the upper body.
  • Looping:
    • Loop Forever: Continually loops the animation. Only available for animations that can loop.
    • Min: Sets minimum number of times an animation will loop. Only available for animations that can loop.
    • Max: Sets max number of times an animation will loop. Only available for animations that can loop.
  • Replay Delay: The time between animation replays.
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