Idle Markers

From GECK

Idle Markers provide a way to specify how an actor should behave when it reaches a specific spot. These are used in Patrol Packages, Sandbox Packages, and UseItemAt Packages.

IdleMarker Dialog

You can specify the following data on an Idle Marker:

  • ID: Unique identifier for this form.
  • Quest Item: If checked, a warning is displayed if you try to mess with a reference of it in the editor.
  • Idle List: See Idle Collection for details.
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