A function added by the New Vegas Script Extender.
Returns true (1) if the calling reference is currently equipped by its owner. Added by NVSE 4.5.
ref rItem foreach rItem <- PlayerREF if rItem.IsEquipped ; do something endif loop
- As of NVSE 4.5.7, this function must be called on an inventory reference. You can obtain a (temporary) inventory reference using a foreach loop on a container, or functions such as GetInvRefsForItem, GetFirstRefForItem, or CreateTempRef.