KillActor

From GECK

Revision as of 20:57, 11 December 2008 by Cipscis (Talk | contribs) (Added information on dismemberment, updated Dismemberment parts list)

Description

Kill Actor kills a specified actor and takes three optional parameters to set who killed it, which limbs are dismembered, and how it got killed. See GetCauseofDeath for death values.

Syntax

KillActor KillerActorREF (optional), DismemberLimb (optional), CauseOfDeath (optional) 

Examples

KillActor
Kill
Kill player, 1, 0

Player killed him, dismembers a limb, marks actor as killed by an explosion.

Notes

  • Use some dummy NPC (e.g. CG01DadREF) for Killer param if you don't care who killed him and just want to use the other optional parameters. (Do NOT use player since that will cause "limb crippled" messages to be displayed.)
  • When a Body Part is dismembered, all Severable/Explodable body parts that share its assigned ActorValue will also be dismembered.
  • If a body part is not checked as Explodable, neither it nor any body parts that share its ActorValue will explode when dismembered.
  • Dismember body part Locations [as of 12/12/08]
    • 0 - Torso
    • 1 - Head1
    • 2 - Head2
    • 3 - LeftArm1
    • 4 - LeftArm2
    • 5 - RightArm1
    • 6 - RightArm2
    • 7 - LeftLeg1
    • 8 - LeftLeg2
    • 9 - LeftLeg3
    • 10 - RightLeg1
    • 11 - RightLeg2
    • 12 - RightLeg3
    • 13 - Brain
    • 14 - Weapon

See Also

GetHitLocation
GetCauseofDeath
Body Part
ActorValue

Reference

None provided.

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