Difference between revisions of "LeveledItem"

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m (Leveled Item Options)
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*'''Use All:''' All the items on the list are added to the container or actor. If marked, this checkbox supercedes the other two.
 
*'''Use All:''' All the items on the list are added to the container or actor. If marked, this checkbox supercedes the other two.
 
*'''Chance None:''' The chance that the leveled list will not generate an item.
 
*'''Chance None:''' The chance that the leveled list will not generate an item.
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**'''Use Global''' Allows you to select a Global to use for calculating the chance.
 
*'''Object:''' New items are added by dragging them into the window. Selected items in the list are modfied with this pull down.
 
*'''Object:''' New items are added by dragging them into the window. Selected items in the list are modfied with this pull down.
 
*'''Level:''' The selected item's associated level is altered here.
 
*'''Level:''' The selected item's associated level is altered here.
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*'''Preview level:''' The assumed level of the player for the Preview Calculated Result button.
 
*'''Preview level:''' The assumed level of the player for the Preview Calculated Result button.
 
*'''Preview Count:''' The number of times the list should be generated for the Preview Calculated Result button.
 
*'''Preview Count:''' The number of times the list should be generated for the Preview Calculated Result button.
 
  
 
== Notes ==
 
== Notes ==

Revision as of 18:59, 15 December 2008

Link to TES4 Construction Set Wiki: Leveled Item

A leveled item is an example of a leveled list.

Selecting an Item from the List

In a container, a leveled list chooses its item based on player level - depending on the settings (described below), either the item nearest in level to the player, or randomly any item at the player's level or lower. On an actor, however, things are more complicated. Here, the equipment that an actor gets is chosen based on the actor's level.

Leveled Item Options

These are the various settings that can be chosen on a leveled list of items:

  • Calculate from all levels <= PC's level: If checked, the level list will use any item at or below the player's level in the list. If not checked, it uses the closest item or items to the player's level, but not exceeding it. The lower threshhold is governed by the iLevItemLevelDifferenceMax setting.
  • Calculate for each item in count: If this list is in another leveled list with a count greater than zero, this checkbox determines if each item in the count is the same, or is recalculated.
  • Use All: All the items on the list are added to the container or actor. If marked, this checkbox supercedes the other two.
  • Chance None: The chance that the leveled list will not generate an item.
    • Use Global Allows you to select a Global to use for calculating the chance.
  • Object: New items are added by dragging them into the window. Selected items in the list are modfied with this pull down.
  • Level: The selected item's associated level is altered here.
  • Count: The number of items created if this item is chosen.
  • Owner: The owner of the object, overriding ownership by the container or actor.
  • Health: The health of the object as a percent.
  • Preview Calculated Result: Generates an example list of items that this list might generate.
  • Preview level: The assumed level of the player for the Preview Calculated Result button.
  • Preview Count: The number of times the list should be generated for the Preview Calculated Result button.

Notes

  • The Leveled List itself cannot have a script
    • Scripted items can be placed in a leveled list, however.
  • Leveled items cannot be placed directly in the world. They can only be put into containers or actors.
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