Difference between revisions of "Movement Settings"

From GECK

(centralizing movement settings on one page)
 
(more settings)
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* Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.  
 
* Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.  
 
* A less visible way to force an update is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.  
 
* A less visible way to force an update is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.  
|Setting1            = fMovementRunMult
+
 
|Setting1Default      = 4
+
|Setting1            = fMoveBaseSpeed
|Setting1Description  = Movement speed is multiplied by this when the actor is running.
+
|Setting1Default      = 77.0
|Setting2             = fMovementSneakMult
+
|Setting1Description = Base movement speed (in units per second?).
|Setting2Default     = 0.57
+
 
|Setting2Description = Movement speed is multiplied by this when the actor is sneaking.
+
|Setting2            = fMoveRunMult
|Setting3             = fMovementNoWeaponMult
+
|Setting2Default      = 4.0
|Setting3Default      = 1.1
+
|Setting2Description = Movement speed is multiplied by this when the actor is running.
|Setting3Description = Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped.
+
 
 +
|Setting3             = fMoveSneakMult
 +
|Setting3Default     = 0.57
 +
|Setting3Description = Movement speed is multiplied by this when the actor is sneaking.
 +
 
 +
|Setting4             = fMoveNoWeaponMult
 +
|Setting4efault      = 1.1
 +
|Setting4Description = Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped.
 +
 
 +
|Setting5            = fMoveEncumEffect
 +
|Setting5Default      = 0.4
 +
|Setting5Description  = Movement speed is multiplied by this when the actor's [[Stats_List#Miscellaneous|InventoryWeight AV]] exceeds the [[Stats_List#Derived_Statistics|CarryWeight AV]].
 +
 
 +
|Setting6            = fMoveEncumEffectNoWea
 +
|Setting6Default      = 0.3
 +
|Setting6Description  = As above, but possibly when the actor has their weapon holstered?
 +
 
 +
|Setting7            = fMoveOneCrippledLegSpeedMult
 +
|Setting7Default      = 0.85
 +
|Setting7Description  = Movement speed is multiplied by this when the actor has one crippled leg.
 +
 
 +
|Setting8            = fMoveTwoCrippledLegsSpeedMult
 +
|Setting8Default      = 0.75
 +
|Setting8Description  = Movement speed is multiplied by this when the actor has two crippled legs.
 
|}}
 
|}}

Revision as of 16:58, 20 December 2008

movement Settings
Group Description These settings affect the speed at which actors move under various circumstances.
  • Settings apply to ALL actors unless otherwise noted.
  • Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
  • A less visible way to force an update is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.
fMoveBaseSpeed
Default 77.0
Description Base movement speed (in units per second?).
fMoveRunMult
Default 4.0
Description Movement speed is multiplied by this when the actor is running.
fMoveSneakMult
Default 0.57
Description Movement speed is multiplied by this when the actor is sneaking.
fMoveNoWeaponMult
Description Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped.
fMoveEncumEffect
Default 0.4
Description Movement speed is multiplied by this when the actor's InventoryWeight AV exceeds the CarryWeight AV.
fMoveEncumEffectNoWea
Default 0.3
Description As above, but possibly when the actor has their weapon holstered?
fMoveOneCrippledLegSpeedMult
Default 0.85
Description Movement speed is multiplied by this when the actor has one crippled leg.
fMoveTwoCrippledLegsSpeedMult
Default 0.75
Description Movement speed is multiplied by this when the actor has two crippled legs.
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