Preferences

From GECK

Allows you to set preferences for various aspects of the editor, mainly having to do with how the Render Window looks and operates.

Movement

Reference Movement

  • Movement Speed: The speed at which you move objects around the render area. (Common setting: 5)
  • Snap To Grid: The distance at which an object will move to "snap" to the next position. (Common setting: 32,64,128,etc.)
  • Roation Speed: Speed at which you rotate an object. (Common setting:2)
  • Snap To Angle: Distance of rotation of the object till next snap. (Common setting:45)
  • Snap To Reference:


Camera movement

  • Rotation Speed: Speed of rotation of the camera using Shift+Mouse Look. (Common setting:15)
  • Zoom Speed:
  • Zoom Speed (Othographic):
  • Pan Speed: Speed using Space+Mouse Look. (Common setting:25)


Landscape Movement

  • Sensitivity Multiplier:


Common settings obtained with a 800 DPI mouse.


Render Window

Time of Day: Set time of day to be displayed in the render window either by typing it in to the Display Time box or by clicking and dragging.
View Settings: Click and drag to set the view distance in the render window.
Always Render Window Cell Loads:
Constant Water Update:
Show Memory Usage Frame:
Update M Number for Selected Objects:

Shaders

Lighting Pass

  • Ambient:
  • Diffuse:
  • Specular:
  • Texture:


Force Multipass:
Tall Grass:

Debug

  • # of Lights:
  • # of Passes:
  • Overdraw:


Shadow Casters

  • Actors:
  • Statics and Activators:


Reload Shaders:

LOD

Actors

  • LOD mult:
  • Fade mult:


Items

  • LOD mult:
  • Fade mult:


Objects

  • LOD mult:
  • Fade mult:


Force Full Tree LOD:

Misc

Skip Initial Cell Load On Editor Start:
Skip Initial User Plug-In Load:
Auto Save Every __ Minutes:

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