Difference between revisions of "RemoveScript"
From GECK
(expanded. sources: gribbleshnibit) |
(Does not work with MGEF) |
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set OldScript to RemoveScript SunnyREF | set OldScript to RemoveScript SunnyREF | ||
</pre> | </pre> | ||
+ | ==Notes== | ||
+ | * As of NVSE 4.6.2, this function does not work when called on a Base Effect (MGEF). | ||
==See Also== | ==See Also== | ||
*[[IsScripted]] | *[[IsScripted]] |
Latest revision as of 07:56, 27 February 2015
A function added by the Fallout Script Extender.
Contents
Description
Removes the script of the calling reference or passed object, and returns it.
Syntax
(Script:form) ref.RemoveScript ScriptableObject:form
Example
ref OldScript set OldScript to SunnyREF.RemoveScript ; or (required for non-references): set OldScript to RemoveScript SunnyREF
Notes
- As of NVSE 4.6.2, this function does not work when called on a Base Effect (MGEF).