SetActorBaseFlagsHigh

From GECK

A function added by the New Vegas Script Extender.

Description

Sets the high base flags of the specified actor or calling reference to the specified bitmask (int). Using unknown flags may cause random behavior.

Syntax

(none) reference.SetActorBaseFlagsHigh FlagsBitMask:int NPC:BaseForm

Example

int FlagsBitMask
SetActorBaseFlagsHigh FlagsBitMask, SomeNPC

Actor Base Flags High

  • 0 (1) = unknown (NPCs), No Right Arm (creatures)
  • 1 (2) = unknown (NPCs), No Left Arm (creatures)
  • 2 (4) = unknown (NPCs), No Combat In Water (creatures)
  • 3 (8) = unknown (NPCs), No Shadow (creatures)
  • 4 (16) = no VATS melee (NPCs & creatures)
  • 5 (32) = unknown (NPCs), Allow PC dialogue (creatures)
  • 6 (64) = Can Be All Races (NPCs), Can't Open Doors (creatures)
  • 7 (128) = Auto-Calc Services (NPCs), Immobile (creatures)
  • 8 (256) = unknown (NPCs), Tilt Front/Back (creatures)
  • 9 (512) = unknown (NPCs), Tilt Left/Right (creatures)
  • 10 (1024) = no knockdowns (NPCs & creatures)
  • 11 (2048) = not pushable (NPCs & creatures)
  • 12 (4096) = unknown (NPCs), Allow Pickpocket (creatures)
  • 13 (8192) = unknown (NPCs), Is Ghost (creatures)
  • 14 (16384) = no rotate to head track (NPCs & creatures)
  • 15 (32768) = unknown (NPCs), Invulnerable (creatures)

See Also

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