SetActorFullName

From GECK

Revision as of 20:11, 12 December 2008 by Quetzilla (Talk | contribs)

Syntax:

SetActorFullName "New Name"

Example:

SetActorFullName "My Favorite Horse"


Changes the actor's name (display name) to the specified text. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.

Notes

  • SetActorFullName can also be used on a talking activator.
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