SetActorFullName

From GECK

Revision as of 19:19, 19 December 2008 by Quetzilla (Talk | contribs) (function uses MessageID not string literal)

Syntax:

SetActorFullName MessageID

Example:

SetActorFullName NamedActorHarold


Changes the actor's name (display name) to the text of the specified Message. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.

Notes

  • SetActorFullName can also be used on a talking activator.
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