# Difference between revisions of "SetGrassTraitNumeric"

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==See Also== | ==See Also== | ||

*[[GetGrassTraitNumeric]] | *[[GetGrassTraitNumeric]] | ||

− | [[Category: | + | [[Category:Functions (JIP)]] |

− | [[Category: | + | [[Category:Grass Functions (JIP)]] |

## Latest revision as of 02:29, 29 March 2017

A function added by the JIP NVSE Plugin.

## Description

Sets the value of a numeric trait (determined by *traitID*) of the specified *Grass* form.

## Syntax

(traitValue:float) SetGrassTraitNumeric grass:ref traitID:int{0-9} newValue:float

## Grass Numeric Trait IDs

0 Density 1 Min. Slope 2 Max. Slope 3 Units from Water Amount 4 Units from Water Type (see below) 5 Position Range 6 Height Range 7 Color Range 8 Wave Period 9 Flags Bitmask (see below)

**Units from Water Types:**

0 Above - At Least 1 Above - At Most 2 Below - At Least 3 Below - At Most 4 Either - At Least 5 Either - At Most 6 Either - At Most Above 7 Either - At Most Below

**Flags:**

1 Vertex Lighting 2 Uniform Scaling 4 Fit to Slope

## Example

SetGrassTraitNumeric GrassWasteland01 5 20

Will set the *Position Range* of *GrassWasteland01* to 20.