Difference between revisions of "SetLinkedReference"

From GECK

(Created page with "{{Function |origin = JIP |summary = Sets the calling reference's linked reference to <i>targetRef</i> or, if the latter is not specified, removes its current linked referenc...")
 
Line 17: Line 17:
 
*Unfortunately, the changes are not saved with the game and this function must be called again when the game is restarted.
 
*Unfortunately, the changes are not saved with the game and this function must be called again when the game is restarted.
 
==See Also==
 
==See Also==
 +
*[[GetLinkedRef]]
 +
*[[GetLinkedChildren]]
 
[[Category:Functions_(JIP)]]
 
[[Category:Functions_(JIP)]]

Revision as of 13:52, 28 March 2015

A function added by the JIP NVSE Plugin.

Description

Sets the calling reference's linked reference to targetRef or, if the latter is not specified, removes its current linked reference.

Syntax

reference.SetLinkedReference targetRef:ref

Example

ObjectRef.SetLinkedReference linkedRef
ObjectRef.SetLinkedReference

Notes

  • Unfortunately, the changes are not saved with the game and this function must be called again when the game is restarted.

See Also

Personal tools